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Jesse Schell

38quotes

Jesse Schell


Full Name and Common Aliases

Jesse Schell is a renowned American video game designer, professor, and author. He is also known for his work as the CEO of Schell Games.

Birth and Death Dates

Born on April 16, 1974, there is no public record of Jesse Schell's passing.

Nationality and Profession(s)

Jesse Schell holds American nationality and has had a distinguished career in video game design. He has worked as both an independent game developer and an executive for major gaming companies.

Early Life and Background

Growing up in New York, Jesse developed an interest in computers at an early age. This curiosity eventually led him to study computer science at Yale University, where he also minored in philosophy. After graduating from Yale, Schell went on to earn his master's degree in game design from the University of Southern California (USC).

Major Accomplishments

Schell's professional life is marked by numerous accomplishments. One of his earliest successes was working as a game designer for Disney Imagineering. His experience with theme park attractions laid the foundation for his future work in video games.

Notable Works or Actions

Jesse Schell has been involved in several notable projects throughout his career:

Art of Game Design: In 2008, he published this highly acclaimed book on game design principles.
The Mary Celeste: This puzzle-adventure game is one of Schell's most celebrated creations.
* Disney Imagineering: As a member of the Disney team, he designed various theme park attractions, including the popular Pirates of the Caribbean ride.

Impact and Legacy

Jesse Schell's contributions to the gaming industry have been profound. He has not only influenced game design but also pushed the boundaries of what is possible in interactive entertainment.

Why They Are Widely Quoted or Remembered

Jesse Schell is widely quoted for his insights on game design, theme park attractions, and the convergence of technology and storytelling. His work has inspired countless designers, developers, and enthusiasts.

Quotes by Jesse Schell

Jesse Schell's insights on:

Microsoft isn't stupid.
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Microsoft isn't stupid.
Often, the things people enjoy most about games, such as social interaction or physical exercise, have nothing to do with problem solving. But while these other activities might improve a game, they are not essential to the game. When problem solving is removed from a game, it ceases to be a game and becomes just an activity.
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Often, the things people enjoy most about games, such as social interaction or physical exercise, have nothing to do with problem solving. But while these other activities might improve a game, they are not essential to the game. When problem solving is removed from a game, it ceases to be a game and becomes just an activity.
Is it OK for Amazon to know every word of every book you’ve read? Are you comfortable with that? Maybe you are. Is it OK to let everybody know you eat Corn Flakes? OK, but then there are certain products you might not want people to know that you’re using.
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Is it OK for Amazon to know every word of every book you’ve read? Are you comfortable with that? Maybe you are. Is it OK to let everybody know you eat Corn Flakes? OK, but then there are certain products you might not want people to know that you’re using.
I jokingly call this convergence of games into reality the ‘Gamepocalypse:’ the moment when every moment of life is actually a game.
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I jokingly call this convergence of games into reality the ‘Gamepocalypse:’ the moment when every moment of life is actually a game.
Who cares and who doesn’t care about a project, is going to shape the project in a significant way.
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Who cares and who doesn’t care about a project, is going to shape the project in a significant way.
The enjoyment of problem solving seems to be an evolved survival mechanism. People who enjoy solving problems are going to solve more problems, and probably get better at solving problems, and be more likely to survive.
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The enjoyment of problem solving seems to be an evolved survival mechanism. People who enjoy solving problems are going to solve more problems, and probably get better at solving problems, and be more likely to survive.
You don’t want the office to be a completely relaxing place. You want it to be a vibrant place.
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You don’t want the office to be a completely relaxing place. You want it to be a vibrant place.
If you are a woman and you don’t understand men, chances are you are thinking too hard.
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If you are a woman and you don’t understand men, chances are you are thinking too hard.
One of the main things that’s appealing about games is that you know a game can be won. It’s an unusual game that’s impossible to win.
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One of the main things that’s appealing about games is that you know a game can be won. It’s an unusual game that’s impossible to win.
Why is it that big companies fail when the technology changes? It happens in every industry, so what’s the pattern? What are they all doing wrong?
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Why is it that big companies fail when the technology changes? It happens in every industry, so what’s the pattern? What are they all doing wrong?
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