Ken Williams
Ken Williams
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Full Name and Common Aliases
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Ken Williams was born Kenneth James Williams on June 30, 1957, in San Diego, California. He is commonly known as Ken Williams.
Birth and Death Dates
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Ken Williams passed away on September 26, 2010, at the age of 53 due to complications from cancer.
Nationality and Profession(s)
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Williams was an American entrepreneur, software developer, and video game designer. He is best known for co-founding Sierra On-Line (later renamed Sierra Entertainment), a pioneering video game publisher that released numerous iconic titles in the 1980s and 1990s.
Early Life and Background
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Growing up in San Diego, Williams developed an interest in technology at an early age. He attended high school in the San Diego area before moving to California Polytechnic State University (CalPoly) to study computer science. During his college years, he began experimenting with programming languages like BASIC.
In 1979, Williams formed Sierra On-Line with a friend, Roberta Williams, also known as Roberta Laird Williams. Initially, the company focused on developing educational software and puzzle games for home computers. However, it soon shifted its focus to creating more complex and engaging video games that would appeal to a wider audience.
Major Accomplishments
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Co-founder of Sierra On-Line: Ken Williams co-founded Sierra with Roberta Laird Williams in 1979.
Creator of King's Quest series: Under his leadership, the company released several highly successful adventure game titles, including the popular King's Quest series.
* Development of Leisure Suit Larry: Sierra also produced the infamous adult-themed comedy game Leisure Suit Larry.
Notable Works or Actions
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During its heyday in the 1980s and early 1990s, Sierra released over 200 games across various platforms. Some notable titles include:
The King's Quest series
This beloved adventure game franchise debuted in 1984 with King's Quest: Quest for the Crown, which was a huge success due to its engaging storyline, immersive graphics, and innovative gameplay mechanics.
Leisure Suit Larry
As mentioned earlier, this game was initially met with controversy but eventually gained popularity among players who enjoyed its adult humor and satire. The franchise went on to spawn multiple sequels and spin-offs.
Space Quest series
Another significant contribution from Sierra is the Space Quest series, which started in 1986 with Space Quest: The Sarien Encounter. This sci-fi adventure game was praised for its clever writing, memorable characters, and challenging puzzles.
Impact and Legacy
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Ken Williams played a pivotal role in shaping the early days of the video game industry. Under his leadership at Sierra, the company developed numerous iconic titles that are still fondly remembered today by gamers worldwide. His dedication to innovative storytelling, immersive gameplay mechanics, and engaging characters raised the bar for the industry as a whole.
In 1990, Williams sold Sierra to CUC International (now known as HFS Corporation). Although he left the company after its sale, his legacy continued to influence the gaming landscape.
Why They Are Widely Quoted or Remembered
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Ken Williams is often cited by gamers and industry professionals alike for his vision and perseverance in bringing innovative ideas to life. His dedication to storytelling and character development paved the way for more immersive video games that captivated audiences worldwide.
Quotes by Ken Williams

I'm optimistic that something will work out, ... You have a player that wants to be in Chicago and you have a club that wants him to be in Chicago.

I'm probably the only guy in Chicago who doesn't have the luxury of relishing in the sentimentality of what happened last season. The defeatist attitude that we'll always be Chicago's second team doesn't fly with me.


At the same time, it is my responsibility to make the best decisions I can on behalf of the organization. Our plan is to continue to speak with Frank and his representatives over the coming months as more information is known about his health.

It's really all about trust. If donors give money to meet a specific need, we need to tell them when that projected need has been met.

It's too long a wait. But I'd rather wait till Saturday than next Feb. 15. I've been there before, sitting on the couch watching this all happen (for other teams). It's not a good feeling.

I've got too many other things to think about and worry about. It's not that I can't allow myself to think about that, I guess it's more I don't want to. I don't want to allow myself to think about that stuff.


