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Mitch Lasky
13quotes
Full Name and Common Aliases
Mitch Lasky is a well-known American venture capitalist and investor.
Birth and Death Dates
Lasky was born in 1955 (exact date not publicly disclosed) and is still alive.
Nationality and Profession(s)
Nationality: American
Profession(s): Venture Capitalist, Investor
Early Life and Background
Mitch Lasky's early life and background are not extensively documented in public sources. However, it is known that he has a long-standing career in the venture capital industry, spanning over three decades.
Major Accomplishments
Lasky has had numerous significant accomplishments throughout his career, particularly with regards to his investments in emerging technologies. One of his notable achievements was investing in companies such as Slack, which eventually went public and became one of the largest software initial public offerings (IPOs) in history.
Notable Works or Actions
In addition to his investment portfolio, Lasky has been actively involved in various business and philanthropic initiatives. He is a member of the board of directors at several prominent companies, including Slack and Twitch, further underscoring his influence within the tech industry.
Impact and Legacy
Lasky's impact on the venture capital landscape cannot be overstated. His keen eye for emerging technologies has helped shape the industry into what it is today. Moreover, his investments have created thousands of jobs and significantly contributed to economic growth worldwide.
Why They Are Widely Quoted or Remembered
Mitch Lasky is widely quoted and remembered due to his insightful commentary on the tech industry and its future prospects. His understanding of emerging trends and willingness to take calculated risks make him a respected figure among entrepreneurs, investors, and business leaders alike.
Quotes by Mitch Lasky

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The distributor used to get 10, 12, 14 percent in most cases, but the App Store or Steam - they're taking 30 points. So clearly, they're viewing what they bring to the table in the digital environment to be more valuable than distribution.


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Snapchat's ramp reminded us of another mobile app Benchmark had the good fortune to back at an early stage: Instagram.

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I started hearing Snapchat in the same context as Twitter, Instagram and Facebook. That got me curious.

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There's a myth that free-to-play is cheaper than a $60 game. It's just elastic. For some users, it winds up being a lot more expensive. I would have paid $150 a year to get a better version of FIFA.

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Companies with aspirations to be larger publishers - Kabam, Kixeye, even Zynga - are moving aggressively off the Facebook platform to mobile and the open Web. Publishers aren't convinced that the costs of being on Facebook are worth it.

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I've watched what happens when a game like 'DragonVale' gets to number one on iOS. Suddenly there's ten other versions of it that hit the store. As a gamer, that bothers me. I don't like those companies.

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I've witnessed first hand the impact the Benchmark team has had on new ventures, and I believe their commitment to the entrepreneur and dedication to building companies of lasting value really set the firm apart.

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Everyone talks about discovery, but I really believe that great content finds its audience.
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