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Will Wright

59quotes

Will Wright
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Full Name and Common Aliases


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Will Wright is a renowned American video game designer, programmer, and entrepreneur. His full name is William R. Wright.

Birth and Death Dates


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Born on January 20, 1960, in Atlanta, Georgia. As of the last update, he is still alive.

Nationality and Profession(s)


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American Video Game Designer, Programmer, and Entrepreneur

Early Life and Background


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Growing up in Atlanta, Wright developed an interest in video games at a young age. He began creating his own games using graph paper and cardboard boxes. This early fascination with game design laid the foundation for his future career. Wright attended the University of Georgia, where he studied landscape architecture.

Major Accomplishments


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Wright's most notable achievement is as the creator of The Sims, a groundbreaking life simulation video game series that has sold over 100 million copies worldwide. Released in 2000, The Sims revolutionized the gaming industry by introducing non-linear gameplay and player choice. Wright's work on this game earned him widespread recognition and numerous awards.

Other notable accomplishments include:

Developing SimCity, a city-building simulation game that introduced players to urban planning and management.
Co-founding Maxis Software, an independent video game development company that allowed him creative freedom.
Creating Spore, a game that enables players to evolve and manage their own virtual species.

Notable Works or Actions


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Some of Wright's most notable works include:

The Sims (2000) - a life simulation series that allows players to create and control virtual characters.
SimCity 3000 (1999) - a city-building simulation game that introduced improved graphics and gameplay mechanics.
Spore (2008) - a game that enables players to evolve and manage their own virtual species.

Impact and Legacy


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Wright's contributions to the gaming industry have been profound. His innovative approach to game design has inspired countless other developers, and his games continue to be widely played and enjoyed today. The Sims series alone has had a lasting impact on popular culture, with its influence extending beyond the gaming community.

Why They Are Widely Quoted or Remembered


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Wright is widely quoted for his insights into game design and his innovative approach to creating engaging gameplay experiences. His quote "The thing that's really important about SimCity is that it teaches people how to think, not what to think" encapsulates the core of his philosophy: to create games that educate and entertain.

Throughout his career, Wright has received numerous awards and accolades for his contributions to the gaming industry. He continues to be an influential figure in game design, inspiring new generations of developers with his innovative approach and creative vision.

Quotes by Will Wright

Will Wright's insights on:

Because now it’s the fans out there that are entertaining us, the developers, with their creations!
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Because now it’s the fans out there that are entertaining us, the developers, with their creations!
Television is a very different thing from video games. It’s kind of hard for me to compare.
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Television is a very different thing from video games. It’s kind of hard for me to compare.
It used to be that you knew your neighbors and maybe your coworkers – the people in your physical vicinity.
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It used to be that you knew your neighbors and maybe your coworkers – the people in your physical vicinity.
We have spent quite a bit of time considering a good space game, and I can’t really say anything at this point, but we are definitely still interested in that area.
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We have spent quite a bit of time considering a good space game, and I can’t really say anything at this point, but we are definitely still interested in that area.
Players like to know that they’ve discovered things that even the designers didn’t know were in the game.
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Players like to know that they’ve discovered things that even the designers didn’t know were in the game.
Somebody asked me what I thought next generation meant and what about the PlayStation 3 was next generation. The only next gen system I’ve seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement.
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Somebody asked me what I thought next generation meant and what about the PlayStation 3 was next generation. The only next gen system I’ve seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement.
And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it’s like a treasure hunt, you know.
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And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it’s like a treasure hunt, you know.
In an online community, there’s this kind of social economy between the community members. Some people have status because they make cool skins or that’s a good website that’s visited a lot, but there’s no real gameplay there.
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In an online community, there’s this kind of social economy between the community members. Some people have status because they make cool skins or that’s a good website that’s visited a lot, but there’s no real gameplay there.
And so from that, I’ve always been fascinated with the idea that complexity can come out of such simplicity.
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And so from that, I’ve always been fascinated with the idea that complexity can come out of such simplicity.
Well, I think the camera freedom is something that we’ve resisted for a long time and feels like probably the biggest stretch. But it has some huge benefits.
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Well, I think the camera freedom is something that we’ve resisted for a long time and feels like probably the biggest stretch. But it has some huge benefits.
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