47quotes

Quotes about roleplaying-games

Roleplaying games (RPGs) are a captivating blend of imagination, strategy, and storytelling that transport players into fantastical worlds where they can become anyone and do anything. This genre of games is not just about rolling dice or moving pieces on a board; it's about stepping into the shoes of a character and experiencing life through their eyes. The tag "roleplaying-games" represents creativity, adventure, and the boundless possibilities of human imagination. It embodies the courage to explore unknown realms, the joy of collaborative storytelling, and the thrill of overcoming challenges with friends. People are drawn to quotes about roleplaying games because they capture the essence of these experiences—moments of triumph, camaraderie, and the magic of shared adventures. These quotes resonate with players and enthusiasts alike, offering a glimpse into the profound impact RPGs can have on our lives. They remind us of the power of imagination and the joy of creating stories that are as unique as the players themselves. Whether you're a seasoned dungeon master or a curious newcomer, the world of roleplaying games offers endless inspiration and a sense of belonging in a community that celebrates creativity and adventure.

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Animalism allows empathy with and power over the animal world, as well as the animal within, and embodies the Beast which lurks within the soul of every Cainite. Those with Animalism can understand and soothe the passions of animals and control the actions of such creatures by touching the heart of the beast within them all.
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Finding one’s way through the Hedge even in a familar area, is perilous. The Hedge does not remain constant, and paths become overgrown, impassable, or simply misleading if left untended and untrod for too long.
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To escape the Hedge, a changeling either needs to find an active (not necessarily open) gateway, or suitable door, archway, mirror, or what have you to make into a gateway. Finding either from the Hedge is easy enough as long as the changeling can still see the mortal world through said gateway. If a changeling so much as turns her back on the mortal world, though, perspective is lost, and gateways simply become part of the landscape, while mortal-world features disappear entirely.
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Clarity demands a certain degree of objectivity, from the world as well as the observer.
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Amidst the Brambles, a changeling cannot help but feel exposed, vulnerable, and even trapped, and those feelings are not without merit.
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Entering the Hedge is dangerous for anyone, but especially for changelings, who risk enslavement once again whenever they brave the Thorns.
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Just as person’s likes, dislikes, and fears are relevant to creating an interesting character for characters to interact with, changelings can tell a lot about someone by interacting with their dreams. Thus, the Storyteller is advised to jot down a few quick ideas about the nature of a characters dreams.
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A prelude is more freeform than a regular game session, skipping around to cover the important points in the characters’ background, defining moments that help shape who the character is and will be. The player gets a chance to test out certain traits to see if the character is capable of what the players wants him or her to be able to do.
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Fleshing out a world, creating and playing a host of secondary character, arbitrating rules and crafting scenarios can be difficult tasks. Nonetheless, the chance to make a dream come alive is well worth the trouble. When the other characters carve their niches in the world, you give them the world itself.
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Storytelling games are active entertainment, interactive and original, as opposed to passive.
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